im gonna put my thoughts and feedbacks that i wrote down while i played through the levels
here goes:
love the loading screen lol
Bernd looks really alive! its nice that he's not just a still image
really liking the dialogue so far
text can be a little slow, would be nice if i can skip the text forming with a singe click
it would be nice if the player can get to the gameplay a bit earlier, the excessive reading at the start can turn some people away
i really like how bouncy the ingredients are!
the puzzles are nice, tbh the Rum Truffles level by itself could probably be enough as an introduction to the mechanics, the 3 levels before it i still wasnt sure how everything worked, but this level made everything clear to me
i also like how when i hover over a machine, it shows what they are!
so far i really like how the logic works and how you can change the properties of ingredients, its really fun once you know how this all works
i like how you can drag the machines anywhere and the use of walls(blocks? i forgot what they're called), it really makes for some challenging levels
overall really nice game, im not much of a puzzle lover myself but i think my mom would love this
Thank you for your really valuable feedback and sorry for our late reply. You had some super kind words for us which we enjoyed reading and wanted to give you an appropriate answer <3
Concerning your remarks:
* Instead of skipping to the next text on clicking the "next" button inside the dialog window, we could indeed first complete the text and then (when clicking on the next button again) continue with the next speech bubble. Good idea!
* We know that people are not really into text-intensive starting tutorials :( The alternative would have been to "let the players try". But while letting some of our friends playtest the game, we got the impression that giving advise on what to do seemed to be needed :/
On the other hand, maybe next time we should choose more "experienced" gamers as our playtesters :D Our choice of people (who we are very thankful towards!) might have had a negative knowledge bias concerning game mechanics. To people used to puzzle games, the mechanics of Bernd's Biscuits would probably have been more intuitive.
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hey! nice game you got here
im gonna put my thoughts and feedbacks that i wrote down while i played through the levels
here goes:
love the loading screen lol
Bernd looks really alive! its nice that he's not just a still image
really liking the dialogue so far
text can be a little slow, would be nice if i can skip the text forming with a singe click
it would be nice if the player can get to the gameplay a bit earlier, the excessive reading at the start can turn some people away
i really like how bouncy the ingredients are!
the puzzles are nice, tbh the Rum Truffles level by itself could probably be enough as an introduction to the mechanics, the 3 levels before it i still wasnt sure how everything worked, but this level made everything clear to me
i also like how when i hover over a machine, it shows what they are!
so far i really like how the logic works and how you can change the properties of ingredients, its really fun once you know how this all works
i like how you can drag the machines anywhere and the use of walls(blocks? i forgot what they're called), it really makes for some challenging levels
overall really nice game, im not much of a puzzle lover myself but i think my mom would love this
Hey daniawf!
Thank you for your really valuable feedback and sorry for our late reply. You had some super kind words for us which we enjoyed reading and wanted to give you an appropriate answer <3
Concerning your remarks:
* Instead of skipping to the next text on clicking the "next" button inside the dialog window, we could indeed first complete the text and then (when clicking on the next button again) continue with the next speech bubble. Good idea!
* We know that people are not really into text-intensive starting tutorials :( The alternative would have been to "let the players try". But while letting some of our friends playtest the game, we got the impression that giving advise on what to do seemed to be needed :/
On the other hand, maybe next time we should choose more "experienced" gamers as our playtesters :D Our choice of people (who we are very thankful towards!) might have had a negative knowledge bias concerning game mechanics. To people used to puzzle games, the mechanics of Bernd's Biscuits would probably have been more intuitive.
Greetings from Germany
Jonathan & Matthias