Post Jam Update v1
Granny's Gotcha » Devlog



Luckily, over the weekend I was finally able to find a few hours to find the bugs you guys found in our game. Thanks for playing and rating so many times! We promise to give feedback on the great comments again and to return the favor with counter ratings!
What we’ve changed:
Prio 0:
- The code has been refactored because… wtf was that.
Prio 1:
- Some bugs with competing coroutines have been fixed.
- It is no longer possible to place the wrong items above the top row! This had made some puzzles much easier to solve than intended.
- The arm has become more flexible. Several alternative interpretations of a movement are taken into account (Moving the hand? Moving the whole arm? Move and straighten the whole arm?) and the first permissible one is selected.
Prio 2:
- It is possible to hold down the arrow keys to move across several fields.
- More feedback is given to the player if a move is not allowed. Audible, through text and by wiggling the board.
Prio 3:
- Some spelling mistakes, graphics and weird position offsets have been corrected.
- We have a new start screen that looks more organized.
Files
Archiv.zip Play in browser
4 days ago
Granny's Gotcha
Status | In development |
Author | Joscco |
Genre | Puzzle |
Tags | Cozy, Ludum Dare 57, No AI |
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